Sociopathological Phenomena in Assassin's Creed II Video-Game

Nužnost novog globalnog razvojnog modela IDEJE SAVREMENIH SVETSKIH EKONOMISTA)

Authors

  • Petar Pušonja Han Pijesak Author

Keywords:

Crime of Violence, Prostitution, Abuse of Power, Corruption, Political Delinquency

Abstract

<p>The paper discusses the presentation of various manifestations of social pathology in the action-adventure game Assassin's 141 MEDIJSKI DIJALOZI № 36, Vol. 13 Creed II. By analyzing the mentioned phenomena, the author tries to offer a description and explanation of their significance for the course of the story itself. In addition to the motives of the characters who commit crimes and their moral reasoning, sociopathological phenomena were also observed in the context of time in which the game takes place. The emphasis in the research was placed on the pragmatic character of the phenomena in question, with reference to the rewards and punishments for criminal behavior. Using qualitative multiperspectivist approach we found that the game abounds in sociopathological phenomena which are skillfully incorporated into the background of the plot, while various forms of crime are essential to the story. From the genre of action‒ adventure itself, a large amount of physical violence arises, which mostly appears in the game as a means of gaining power and fulfilling revenge. Clearly demarcated heroes and villains are equally built on deviant behavior they approach from different moral positions. Discrimination and negative portrayal of women are noticeable. They mainly appear as a means by which male characters achieve their intentions.</p>

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Published

2020-11-24

How to Cite

Sociopathological Phenomena in Assassin’s Creed II Video-Game: Nužnost novog globalnog razvojnog modela IDEJE SAVREMENIH SVETSKIH EKONOMISTA). (2020). Media Dialogues, 13(36), 141-156. https://media-dialogues.com/index.php/ojs/article/view/107